* add input debounce code from old fw * exampl of input api * change input API to get/release * revert input API to read * pointer instead of instance * add input API description * add display API * rewrite display names * migrate to valuemanager * add LED API * add closing brakets * add sound api * fix led api * basic api * rename API pages * change pubsub implementation * move FURI AC -> flapp, add valuemutex example, add valuemanager implementation * pubsub usage example * user led example * update example * simplify input * add composed display * add SPI/GPIO and CC1101 bus * change cc1101 api * spi api and devices * spi api and devices * move SPI to page, add GPIO * not block pin open * backlight API and more * add minunit tests * fix logging * ignore unexisting time service on embedded targets * fix warning, issue with printf * Deprecate furi_open and furi_close (#167) Rename existing furi_open and furi_close to deprecated version * add exitcode * migrate to printf * indicate test by leds * add testing description * rename furi.h * wip basic api * add valuemutex, pubsub, split files * add value expanders * value mutex realization and tests * valuemutex test added to makefile * do not build unimplemented files * fix build furmware target f2 * redesigned minunit tests to allow testing in separate files * test file for valuemutex minunit testing * minunit partial test valuemutex * local cmsis_os2 mutex bindings * implement furi open/create, tests * migrate concurrent_access to ValueMutex * add spi header * Lib: add mlib submodule. Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
		
			
				
	
	
	
		
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LED state describes by struct:
typedef struct {
    uint8_t red;
    uint8_t green;
    uint8_t blue; 
} Rgb;
LED API provided by struct:
typedef struct {
    ValueComposer* composer; /// every app add its value to compose, <Rgb*>
    ValueManager* state; /// LED value state and changes <Rgb*>
} LedApi;
You can get API instance by calling open_led:
/// Add new layer to LED:
inline LedApi* open_led(const char* name) {
    return (LedApi*)furi_open(name);
}
Default system led is /dev/led.
To read current led state you should use read_led function:
/// return true if success, false otherwise
inline bool read_led(LedApi* led, Rgb* value, uint32_t timeout) {
    return read_mutex(led->state->value, (void*)value, sizeof(Rgb), timeout);
}
Also you can subscribe to led state changes:
Use subscribe_led_changes to register your callback:
/// return true if success, false otherwise
inline bool subscribe_led_changes(LedApi* led, void(*cb)(Rgb*, void*), void* ctx) {
    return subscribe_pubsub(led->state->pubsub, void(*)(void*, void*)(cb), ctx);
}
Userspace helpers
typedef struct {
    Rgb value;
    ValueMutex value_mutex;
    ValueComposerHandle* composer_handle;
} SystemLed;
inline bool init_led_composer(SystemLed* led, LedApi* api, uint32_t layer) {
    if(!init_mutex(&led->value_mutex, (void*)&led->value, sizeof(Rgb))) {
        return false;
    }
    led->composer_handle = add_compose_layer(
        api->composer, COPY_COMPOSE, &led->value_mutex, layer
    ); // just copy led state on update
    return led->composer_handle != NULL;
}
inline void write_led(SystemLed* led, Rgb* value) {
    write_mutex(&led->value_mutex, (void*)value, sizeof(Rgb), OsWaitForever);
    request_compose(led->composer_handle);
}
Usage example
void handle_led_state(Rgb* rgb, void* _ctx) {
    printf("led: #%02X%02X%02X\n", rgb->red, rgb->green, rgb->blue);
}
void led_example(void* p) {
    LedApi* led_api = open_led("/dev/led");
    if(led_api == NULL) return; // led not available, critical error
    // subscribe to led state updates
    subscribe_led_changes(led_api, handle_led_state, NULL);
    // get current led value
    Rgb led_value;
    if(read_led(led_api, &led_value, OsWaitForever)) {
        printf(
            "initial led: #%02X%02X%02X\n",
            led_value->red,
            led_value->green,
            led_value->blue
        );
    }
    // create compose to control led
    SystemLed system_led;
    if(!init_led_composer(&system_led, led_api, UiLayerBelowNotify)) return;
    // write RGB value
    write_led(&system_led, &(Rgb{.red = 0xFA, green = 0xCE, .blue = 0x8D}));
}