Fixed LAN Save will not be deleted after the game end

Fixed LAN Buttons visible cannot be updated normally after abandon
This commit is contained in:
kmyuhkyuk
2026-03-25 18:13:20 +08:00
parent 2fbfa5a6d6
commit 309087a8f4
3 changed files with 159 additions and 12 deletions
@@ -1,4 +1,6 @@
using Godot;
using System.Reflection;
using Godot;
using HarmonyLib;
using MegaCrit.Sts2.Core.Daily;
using MegaCrit.Sts2.Core.Entities.Multiplayer;
using MegaCrit.Sts2.Core.Helpers;
@@ -24,6 +26,15 @@ namespace SlayTheSpire2.LAN.Multiplayer.Helpers
{
internal class LanHostHelper
{
private static readonly Action<NMultiplayerSubmenu> UpdateButtons;
static LanHostHelper()
{
UpdateButtons = AccessTools.MethodDelegate<Action<NMultiplayerSubmenu>>(
typeof(NMultiplayerSubmenu).GetMethod("UpdateButtons",
BindingFlags.Instance | BindingFlags.NonPublic)!);
}
public static void StartHost(GameMode gameMode, Control loadingOverlay, NSubmenuStack stack, ushort port,
int maxPlayers)
{
@@ -163,7 +174,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Helpers
}
}
public static async Task TryAbandonMultiplayerRun(Action updateButtons)
public static async Task TryAbandonMultiplayerRun(NMultiplayerSubmenu instance)
{
var header = new LocString("main_menu_ui", "ABANDON_RUN_CONFIRMATION.header");
var body = new LocString("main_menu_ui", "ABANDON_RUN_CONFIRMATION.body");
@@ -209,7 +220,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Helpers
}
LanRunSaveManagerService.Instance.DeleteCurrentMultiplayerRun();
updateButtons();
UpdateButtons(instance);
}
}
}
@@ -1,5 +1,16 @@
using HarmonyLib;
using MegaCrit.Sts2.Core.Achievements;
using MegaCrit.Sts2.Core.Context;
using MegaCrit.Sts2.Core.Daily;
using MegaCrit.Sts2.Core.Entities.Players;
using MegaCrit.Sts2.Core.Helpers;
using MegaCrit.Sts2.Core.Models;
using MegaCrit.Sts2.Core.Multiplayer.Game;
using MegaCrit.Sts2.Core.Platform;
using MegaCrit.Sts2.Core.Rooms;
using MegaCrit.Sts2.Core.Runs;
using MegaCrit.Sts2.Core.Runs.Metrics;
using MegaCrit.Sts2.Core.Saves;
using SlayTheSpire2.LAN.Multiplayer.Services;
// ReSharper disable UnusedMember.Global
@@ -16,4 +27,137 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs
LanPlayerNameService.Instance.SetDefaultPlayerNames();
}
}
[HarmonyPatch(typeof(RunManager), "OnEnded")]
internal class RunManagerOnEndedPatch
{
[HarmonyReversePatch]
[HarmonyPatch(typeof(RunManager), "UpdatePlayerStatsInMapPointHistory")]
private static void UpdatePlayerStatsInMapPointHistory(RunManager instance)
{
throw new NotImplementedException();
}
[HarmonyReversePatch]
[HarmonyPatch(typeof(RunManager), "CheckUpdateEnemyDiscoveryAfterLoss")]
private static void CheckUpdateEnemyDiscoveryAfterLoss(Player player, ModelId monster)
{
throw new NotImplementedException();
}
private static bool Prefix(RunManager __instance, bool isVictory, ref bool ____runHistoryWasUploaded,
ref SerializableRun __result)
{
if (__instance.NetService.Platform == PlatformType.None)
{
UpdatePlayerStatsInMapPointHistory(__instance);
var state = Traverse.Create(__instance).Property("State").GetValue<RunState?>();
if (state == null)
{
throw new Exception($"{nameof(state)} is null");
}
var me = LocalContext.GetMe(state);
if (me == null)
{
throw new Exception($"{nameof(me)} is null");
}
if (state is { CurrentRoom: CombatRoom combatRoom, CurrentMapPointHistoryEntry: not null })
{
state.CurrentMapPointHistoryEntry.Rooms.Last().TurnsTaken = combatRoom.CombatState.RoundNumber;
}
var serializableRun = __instance.ToSave(null);
var me2 = LocalContext.GetMe(serializableRun);
if (me2 == null)
{
throw new Exception($"{nameof(me2)} is null");
}
if (____runHistoryWasUploaded)
{
__result = serializableRun;
return false;
}
____runHistoryWasUploaded = true;
if (!isVictory && state.CurrentRoom is CombatRoom combatRoom2)
{
foreach (var monstersWithSlot in combatRoom2.Encounter.MonstersWithSlots)
{
var item = monstersWithSlot.Item1;
CheckUpdateEnemyDiscoveryAfterLoss(me, item.Id);
}
}
if (__instance.ShouldSave)
{
using (SaveManager.Instance.BeginSaveBatch())
{
SaveManager.Instance.UpdateProgressWithRunData(serializableRun, isVictory);
foreach (var discoveredEpoch in me2.DiscoveredEpochs)
{
if (!me.DiscoveredEpochs.Contains(discoveredEpoch))
{
me.DiscoveredEpochs.Add(discoveredEpoch);
}
}
AchievementsHelper.AfterRunEnded(state, me, isVictory);
RunHistoryUtilities.CreateRunHistoryEntry(serializableRun, isVictory, __instance.IsAbandoned,
__instance.NetService.Platform);
MetricUtilities.UploadRunMetrics(serializableRun, isVictory, __instance.NetService.NetId);
if (SaveManager.Instance.Progress.NumberOfRuns == 5)
{
MetricUtilities.UploadSettingsMetric();
}
switch (__instance.NetService.Type)
{
case NetGameType.Singleplayer:
SaveManager.Instance.DeleteCurrentRun();
break;
case NetGameType.Host:
LanRunSaveManagerService.Instance.DeleteCurrentMultiplayerRun();
break;
case NetGameType.None:
case NetGameType.Client:
case NetGameType.Replay:
default:
break;
}
}
if (isVictory)
{
var score = ScoreUtility.CalculateScore(serializableRun, isVictory);
StatsManager.IncrementArchitectDamage(score);
}
}
if (__instance.DailyTime.HasValue)
{
var type = __instance.NetService.Type;
if ((uint)(type - 1) <= 1u)
{
var score2 = ScoreUtility.CalculateScore(serializableRun, isVictory);
TaskHelper.RunSafely(DailyRunUtility.UploadScore(__instance.DailyTime.Value, score2,
serializableRun.Players));
}
else if (__instance.NetService.Type == NetGameType.Client)
{
TaskHelper.RunSafely(DailyRunUtility.UploadScore(__instance.DailyTime.Value, -99999,
serializableRun.Players));
}
}
__result = serializableRun;
return false;
}
return true;
}
}
}
@@ -18,13 +18,6 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs.Screens
[HarmonyPatch(typeof(NMultiplayerSubmenu), "_Ready")]
internal class NMultiplayerSubmenuReadyPatch
{
[HarmonyReversePatch(HarmonyReversePatchType.Snapshot)]
[HarmonyPatch(typeof(NMultiplayerSubmenu), "UpdateButtons")]
private static void UpdateButtons(NMultiplayerSubmenu instance)
{
throw new NotImplementedException();
}
private static void Prefix(NMultiplayerSubmenu __instance)
{
var buttonContainerNode = __instance.GetNode("ButtonContainer");
@@ -105,8 +98,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs.Screens
lanAbandonButton.Connect(NClickableControl.SignalName.Released,
Callable.From<NButton>(_ =>
{
TaskHelper.RunSafely(
LanHostHelper.TryAbandonMultiplayerRun(() => UpdateButtons(__instance)));
TaskHelper.RunSafely(LanHostHelper.TryAbandonMultiplayerRun(__instance));
}));
LanMultiplayerSubmenuButtonService.Instance.LanAbandonButton = lanAbandonButton;